Vampires are controversial characters in Goth society. Believing they are misunderstood, the issue of separating Vampires from Goth Culture comes up often. Is this because they became overly associated to Goth Culture by the media or jealousy?
Mr. Mistoffelees and Jellicles probably make up the majority of Goth Culture. Vampirism is usually seen as a joke. The clothes and eroticism associated with Goth created a cultural movement, yet to actually believing someone is a Real Vampire is disparaging. Goths and Vampires have a thirst for knowledge; however, Vampires tend to being bizarrely melancholy and why they think they are a Vampire is questionable.
Goth is a style. Vampires or anyone should be able to participate in wearing or doing whatever they want, yet it appears only Vampires engaging in Goth Culture become public figures. Of course there is nothing wrong with this. Goths support open-mindedness and tolerance when approaching lifestyles. It is difficult to make any argument against anyone; however, encountering people who exemplify the animalistic hunt tendency portrayed in films, tension is steadily growing between factions.
It appears something compels them to believe this is based in reality. There are theories of angels mating with humans. Some offspring remained earthbound due to a greater tendency towards humanity. Some made comparisons to demons; however, it is quickly changed to daemon, which is not compelled by evil. They are similar to Oni with stronger inclinations towards humanity.
Perhaps they are psychic. Many people condemn God-given, natural abilities only few people exhibit. I believe psychics are old souls. Humans are meant to have a greater likeness to God. This likeness is more than mere physicality. After the Garden of Eden, people lost these powers; however, a soul might earn back parts of their full ability.
The most acceptable answer during modern, scientific times is people feel odd due to symptoms relating to illness or hide trauma through magical thinking. A person noticing personal difference from others may ponder if they are a Vampire. People suppressing trauma may want to avoid emotional pain or handle feeling threatened by creating a super-self who is immune or apathetic to harm.
Drinking or eating another's life energy is a sin. That is why animals are drained of blood during preparation. This is a controversial issue; however, a blood transfusion is essentially the same. People are willing giving life force in order to make another person's life tolerable. Perhaps there is a medical reason; however, I believe consuming blood weakens people.
There is clearly something happening and it is real. Anything real can be observed and studied. Historians decided Countess Elizabeth Bathory, the Blood Countess, was anemic. The iron in blood made her cheeks rosy convincing her blood was restoring her youth. Turns out protein and iron would have the same effect.
As usual, we are fearful of the unknown. Not all Vampires are Goth. We should learn to be more accepting of each other and stop hateful smearing of reputations. It is wrong to wish ill on others. These are their beliefs and we should give them as much consideration as they have given us.
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Showing posts with label vampires real or fake. Show all posts
Showing posts with label vampires real or fake. Show all posts
Sunday, November 29, 2009
Wednesday, November 18, 2009
Camarilla is a Role Playing Game
A prominent and confusing Goth Lifestyle involves Live Action Role Playing. When frequenting the local Goth Clubs and Coffee Shops, a person my see a Camarilla sign. This is not a fetish or bondage club running muck in basements around the world. They are playing a game similar too Dungeons and Dragons.
Camarilla stems from Vampire: Masquerade. The dictionary definition of Camarilla is, "Courtier to the King." World of Darkness manufactures the game. It is most popular in America and Brittan. They are numerous and score extra points by encountering other players outside scheduled events and lose points by breaking character.
Important to know the difference between Camarilla and Goths, Camarillas are kids or adults entertained by gaming. They enroll in college, work normal jobs and have normal lives. They know they are not Vampires, Werewolves, Sorcerers or whatever. They do not believe in magic. They are not sexually promiscuous. They are from good families. The only eccentric behavior is expressed through cast and character.
It is confusing. Here a few ways to identify Camarilla in game play. White Wolf is an established character. They may refer to "Masquerade Ball." They dress as vampires or according to their cast. (Characters are given a cast.) During game play velvet red ropes mark off areas of play. A sign is posted. It should say, "Camarilla, Live Action Role Playing in Progress." However, few people are aware what this signifies. When wondering through an area with a large number of people wearing black Goths tend to twist the obvious statement into something perverted.
People have a stereotypical viewpoint of Goth culture. The truth is it is filled with a variety of personalities and lifestyles. Assumptions get people in trouble; cause chaos, and harm innocent people. It also messes with people's minds. If attracted to Camarillas knowing something like Dion Fortune is a ghost hunter alienates you from the group.
By terminology elves exist. Goths identifying a "real" lifestyle are a different creed though the origination of modern Goth is based on popular 80s bands. Everyone cites different historical and visual evidence to validate life choices and there is a lot of disagreement. I will cover this section in greater detail at a future time.
A part of play is seduction points. If a seventeen year old kid is hitting on you, it is a good time to mention you are not role playing. Remember anything too good too be true is. Many attracted to the Goth Scene learn by imitation. Witnessing odd behavior creates inaccurate conclusions. If anyone in the Camarilla is reading this, I am never playing.
Related Article
Goth Vampirism
Quirky Books
Psychic Self-Defense by Dion Fortune
Camarilla stems from Vampire: Masquerade. The dictionary definition of Camarilla is, "Courtier to the King." World of Darkness manufactures the game. It is most popular in America and Brittan. They are numerous and score extra points by encountering other players outside scheduled events and lose points by breaking character.
Important to know the difference between Camarilla and Goths, Camarillas are kids or adults entertained by gaming. They enroll in college, work normal jobs and have normal lives. They know they are not Vampires, Werewolves, Sorcerers or whatever. They do not believe in magic. They are not sexually promiscuous. They are from good families. The only eccentric behavior is expressed through cast and character.
It is confusing. Here a few ways to identify Camarilla in game play. White Wolf is an established character. They may refer to "Masquerade Ball." They dress as vampires or according to their cast. (Characters are given a cast.) During game play velvet red ropes mark off areas of play. A sign is posted. It should say, "Camarilla, Live Action Role Playing in Progress." However, few people are aware what this signifies. When wondering through an area with a large number of people wearing black Goths tend to twist the obvious statement into something perverted.
People have a stereotypical viewpoint of Goth culture. The truth is it is filled with a variety of personalities and lifestyles. Assumptions get people in trouble; cause chaos, and harm innocent people. It also messes with people's minds. If attracted to Camarillas knowing something like Dion Fortune is a ghost hunter alienates you from the group.
By terminology elves exist. Goths identifying a "real" lifestyle are a different creed though the origination of modern Goth is based on popular 80s bands. Everyone cites different historical and visual evidence to validate life choices and there is a lot of disagreement. I will cover this section in greater detail at a future time.
A part of play is seduction points. If a seventeen year old kid is hitting on you, it is a good time to mention you are not role playing. Remember anything too good too be true is. Many attracted to the Goth Scene learn by imitation. Witnessing odd behavior creates inaccurate conclusions. If anyone in the Camarilla is reading this, I am never playing.
Related Article
Goth Vampirism
Quirky Books
Psychic Self-Defense by Dion Fortune
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